> For the complete documentation index, see [llms.txt](https://groupmoro.gitbook.io/groupmoro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://groupmoro.gitbook.io/groupmoro/smartbookshelfviewer/getting-starded/configuration.md).

# Configuration

<details>

<summary>config.yml</summary>

```yaml
# Choose how to display book information.
# Valid options: actionbar, hologram, chat
output_type: hologram

# Choose whether to get the levels in Roman format
# or in numeric format
# Valid options: roman, numeric
enchant-level-format: roman

# Text customization
displayed-text: "&eEnchanted Book"
enchantments: "&7%enchant%"

# Hologram Settings
hologram:
  holohram-distance-block: 0.9
  hologram-height-block: 0.5

# Texts dedicated to translations
books-name:
  book: "&fBook"
  knowledge-book: "&dKnowledge Book"
  writable-book: "&fBook and Quill"
  enchanted-book: "&eEnchanted Book"
# It takes the name given to the book at the time of signing
# written_book: "&6%customName%"
  written_book: "&fWritten Book"

# Texts dedicated to translations
enchants-name:
  aqua_affinity: "Aqua Affinity"
  bane_of_arthropods: "Bane of Arthropods"
  binding_curse: "Curse of Binding"
  vanishing_curse: "Curse of Vanishing"
  blast_protection: "Blast Protection"
  breach: "Breach"
  channeling: "Channeling"
  density: "Density"
  depth_strider: "Depth Strider"
  efficiency: "Efficiency"
  feather_falling: "Feather Falling"
  fire_aspect: "Fire Aspect"
  fire_protection: "Fire Protection"
  flame: "Flame"
  fortune: "Fortune"
  frost_walker: "Frost Walker"
  impaling: "Impaling"
  infinity: "Infinity"
  knockback: "Knockback"
  looting: "Looting"
  loyalty: "Loyalty"
  luck_of_the_sea: "Luck of the Sea"
  lure: "Lure"
  lunge: "Lunge"
  mending: "Mending"
  multishot: "Multishot"
  piercing: "Piercing"
  power: "Power"
  projectile_protection: "Projectile Protection"
  protection: "Protection"
  punch: "Punch"
  quick_charge: "Quick Charge"
  respiration: "Respiration"
  riptide: "Riptide"
  sharpness: "Sharpness"
  silk_touch: "Silk Touch"
  smite: "Smite"
  soul_speed: "Soul Speed"
  sweeping_edge: "Sweeping Edge"
  swift_sneak: "Swift Sneak"
  thorns: "Thorns"
  unbreaking: "Unbreaking"
  wind_burst: "Wind Burst"
```

</details>

<table data-full-width="true"><thead><tr><th>Entries</th><th>Descriptions</th></tr></thead><tbody><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">output_type: hologram
</code></pre></td><td>Select the display mode between: actionbar, hologram, chat</td></tr><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">enchant-level-format: roman
</code></pre></td><td>Choose whether to use Roman numerals or numeric numerals (numeric numerals are used above level 10)</td></tr><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">displayed-text: "&#x26;eEnchanted Book"
enchantments: "&#x26;7%enchant%"
</code></pre></td><td>Customize your information display</td></tr><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">hologram:
  holohram-distance-block: 0.9
  hologram-height-block: 0.5
</code></pre></td><td>If you set "hologram" as output you can position the holograms to make them more visible</td></tr><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">books-name:
  book: "&#x26;fBook"
  knowledge-book: "&#x26;dKnowledge Book"
  writable-book: "&#x26;fBook and Quill"
  enchanted-book: "&#x26;eEnchanted Book"
# It takes the name given to the book at the time of signing
# written_book: "&#x26;6%customName%"
  written_book: "&#x26;fWritten Book"
</code></pre></td><td>It is possible to translate the type of book type name into any language</td></tr><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">enchants-name:
  aqua_affinity: "Aqua Affinity"
  bane_of_arthropods: "Bane of Arthropods"
  binding_curse: "Curse of Binding"
  vanishing_curse: "Curse of Vanishing"
  blast_protection: "Blast Protection"
  breach: "Breach"
  channeling: "Channeling"
  density: "Density"
  depth_strider: "Depth Strider"
  efficiency: "Efficiency"
  feather_falling: "Feather Falling"
  fire_aspect: "Fire Aspect"
  fire_protection: "Fire Protection"
  flame: "Flame"
  fortune: "Fortune"
  frost_walker: "Frost Walker"
  impaling: "Impaling"
  infinity: "Infinity"
  knockback: "Knockback"
  looting: "Looting"
  loyalty: "Loyalty"
  luck_of_the_sea: "Luck of the Sea"
  lure: "Lure"
  lunge: "Lunge"
  mending: "Mending"
  multishot: "Multishot"
  piercing: "Piercing"
  power: "Power"
  projectile_protection: "Projectile Protection"
  protection: "Protection"
  punch: "Punch"
  quick_charge: "Quick Charge"
  respiration: "Respiration"
  riptide: "Riptide"
  sharpness: "Sharpness"
  silk_touch: "Silk Touch"
  smite: "Smite"
  soul_speed: "Soul Speed"
  sweeping_edge: "Sweeping Edge"
  swift_sneak: "Swift Sneak"
  thorns: "Thorns"
  unbreaking: "Unbreaking"
  wind_burst: "Wind Burst"
</code></pre></td><td>It is possible to translate the type of enchantment into any language</td></tr></tbody></table>
