# Edit Quest File

## List of missions in config.yml file

<details>

<summary>Break</summary>

```yaml
quests:

  type_break:
    enable: true
    unlockmission: none
    category: type
    repeatable: 300 #5 minutes
    gui-view-default: true
    disable-worlds:
    - world1
    - world2
    display:
      item: IRON_PICKAXE
      title: '&aMission type ''break'''
      lore:
      - '&eProgression:'
      - '&fBreak stone: %p1%'
      - ""
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
      - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: break
        object: STONE
        amount: 5

```

</details>

<details>

<summary>Kill</summary>

```yaml
quests:
       
  type_kill:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: IRON_SWORD
      title: '&aMission type ''kill'''
      lore:
      - '&eProgression:'
      - '&fKill zombie: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
      - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: kill
        object: ZOMBIE
        amount: 3

```

</details>

<details>

<summary>Place</summary>

```yaml
quests:
   
  type_place:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: GLASS
      title: '&aMission type ''place'''
      lore:
      - '&eProgression:'
      - '&fPlace glass: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: place
        object: GLASS
        amount: 10

```

</details>

<details>

<summary>Enchant</summary>

```yaml
quests:
   
  type_enchant:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: ENCHANTING_TABLE
      title: '&aMission type ''enchant'''
      lore:
      - '&eProgression:'
      - '&fEnchant items: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: enchant
        object: all
        amount: 7

```

</details>

<details>

<summary>Fishing</summary>

<pre class="language-yaml"><code class="lang-yaml"><strong>quests:
</strong>   
  type_fishing:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: FISHING_ROD
      title: '&#x26;aMission type ''fishing'''
      lore:
      - '&#x26;eProgression:'
      - '&#x26;fSalmon fishing: %p1%'
      - ''
      - '&#x26;eRewards:'
      - '&#x26;d1 Diamond'
    rewards:
      message:
      - '&#x26;6Rewards:'
      - '&#x26;d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: fishing
        object: SALMON
        amount: 2
 
</code></pre>

</details>

<details>

<summary>Claim</summary>

```yaml
quests:
   
  type_claim:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: GOLDEN_SHOVEL
      title: '&aMission type ''claim'''
      lore:
      - '&cIt is enabled only if the'
      - '&cGriefPrevention is present'
      - ''
      - '&eProgression:'
      - '&fClaimed blocks: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: claim
        object: ''
        amount: 1500

```

</details>

<details>

<summary>Consume</summary>

```yaml
quests:
   
  type_consume:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: APPLE
      title: '&aMission type ''consume'''
      lore:
      - '&eProgression:'
      - '&fEat apples: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: consume
        object: APPLE
        amount: 5

```

</details>

<details>

<summary>Exp</summary>

```yaml
quests:
        
  type_exp:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: EXPERIENCE_BOTTLE
      title: '&aMission type ''exp'''
      lore:
      - '&eProgression:'
      - '&fExperience level: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: exp
        object: ''
        amount: 30

```

</details>

<details>

<summary>World</summary>

```yaml
quests:

  type_world:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: OBSIDIAN
      title: '&aMission type ''world'''
      lore:
      - '&eProgression:'
      - '&fVisit the Nether: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: world
        object: NETHER
        amount: 1

```

</details>

<details>

<summary>Tame</summary>

```yaml
quests:

  type_tame:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: LEAD
      title: '&aMission type ''tame'''
      lore:
      - '&eProgression:'
      - '&fTamed wolves: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: tame
        object: WOLF
        amount: 5

```

</details>

<details>

<summary>Breed</summary>

```yaml
quests:

  type_breed:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: WHEAT
      title: '&aMission type ''breed'''
      lore:
      - '&eProgression:'
      - '&fBreeding cows: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: breed
        object: COW
        amount: 2

```

</details>

<details>

<summary>Shear</summary>

```yaml
quests:

  type_shear:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: SHEARS
      title: '&aMission type ''shear'''
      lore:
      - '&eProgression:'
      - '&fSheared sheep: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: shear
        object: SHEEP
        amount: 3

```

</details>

<details>

<summary>Craft</summary>

```yaml
quests:
        
  type_craft:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: CRAFTING_TABLE
      title: '&aMission type ''craft'''
      lore:
      - '&eProgression:'
      - '&fTorches created: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: craft
        object: TORCH
        amount: 16

```

</details>

<details>

<summary>Click</summary>

```yaml
quests:

  type_click:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: OAK_DOOR
      title: '&aMission type ''click'''
      lore:
      - '&eProgression:'
      - '&fClicked oak door: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: click
        object: OAK_DOOR
        amount: 1

```

</details>

<details>

<summary>Interact</summary>

```yaml
quests:

  type_interact:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: CHEST
      title: '&aMission type ''interact'''
      lore:
      - '&eProgression:'
      - '&fChests opened: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: interact
        object: CHEST
        amount: 5

```

</details>

<details>

<summary>Money</summary>

```yaml
quests:

  type_money:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: PAPER
      title: '&aMission type ''money'''
      lore:
      - '&cIt is enabled only if the'
      - '&cVault and Essentials is present'
      - ''
      - '&eProgression:'
      - '&fEarn money: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: money
        object: ''
        amount: 2500

```

</details>

<details>

<summary>Region</summary>

```yaml
quests:
        
  type_region:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: MAP
      title: '&aMission type ''region'''
      lore:
        - '&cIt is enabled only if the'
        - '&cWorldGuard and WorldEdit is present'
        - ''
        - '&fReach the region ''mission_zone'''
        - '&fProgression: %p1%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: region
        object: 'mission_zone'
        amount: 1

```

</details>

<details>

<summary>Farm</summary>

```yaml
quests:
        
  type_farm:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: IRON_HOE
      title: '&aMission type ''farm'''
      lore:
        - '&eProgression:'
        - '&aGrow the following crops:'
        - '&fWheat: %p1%'
        - '&fSugar cane: %p2%'
        - '&fPumpkin: %p3%'
        - '&fCocoa: %p4%'
        - '&fNether wart: %p5%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: farm
        object: 'WHEAT'
        amount: 4
      '2':
        type: farm
        object: 'SUGAR_CANE'
        amount: 20
      '3':
        type: farm
        object: 'PUMPKIN'
        amount: 8
      '4':
        type: farm
        object: 'COCOA'
        amount: 16
      '5':
        type: farm
        object: 'NETHER_WART'
        amount: 8

```

</details>

<details>

<summary>Effect</summary>

```yaml
quests:

  type_effect:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: POTION
      title: '&aMission type ''effect'''
      lore:
        - '&eProgression:'
        - '&aGet the following effects:'
        - '&fNight vision: %p1%'
        - '&fSpeed: %p2%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: effect
        object: NIGHT_VISION
        amount: 1
      '2':
        type: effect
        object: SPEED
        amount: 1

```

</details>

<details>

<summary>Trade</summary>

```yaml
quests:

  type_trade:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: EMERALD
      title: '&aMission type ''trade'''
      lore:
        - '&eProgression:'
        - '&aReceive from trade:'
        - '&fEmerald: %p1%'
        - '&fCookie: %p2%'
        - '&fEnchanted book: %p3%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: trade
        object: EMERALD
        amount: 16
      '2':
        type: trade
        object: COOKIE
        amount: 64
      '3':
        type: trade
        object: ENCHANTED_BOOK
        amount: 8

```

</details>

<details>

<summary>Sleep</summary>

```yaml
quests:

  type_sleep:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: WHITE_BED
      title: '&aMission type ''sleep'''
      lore:
        - '&eProgression:'
        - '&fSleep for 4 nights: %p1%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: sleep
        object: ''
        amount: 4

```

</details>

<details>

<summary>MythicMobs</summary>

{% code fullWidth="false" %}

```yaml
quests:
        
  type_MythicMobs:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: ZOMBIE_HEAD
      title: '&aMission type ''MythicMobs'''
      lore:
        - '&eProgression:'
        - '&fKill Skeletal Knight: %p1%'
        - '&fKill Skeletal Minion: %p2%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: mythicmob
        object: 'SkeletalKnight'
        amount: 1
      '2':
        type: mythicmob
        object: 'SkeletalMinion'
        amount: 4

```

{% endcode %}

</details>

<details>

<summary>PlayTime</summary>

```yaml
quests:
        
  type_playtime:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: CLOCK
      title: '&aMission type ''playtime'''
      lore:
        - '&eProgression:'
        - '&fGame Time: %p1%m'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: playtime
        object: 'm'
        amount: 5

```

</details>

<details>

<summary>Move</summary>

```yaml
quests:

  type_move:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: LEATHER_BOOTS
      title: '&aMission type ''move'''
      lore:
        - '&eProgression:'
        - '&fBlocks traveled by boat: %p1%'
        - '&fBlocks traveled on foot: %p2%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: move
        object: 'boat'
        amount: 50
      '2':
        type: move
        object: 'walk'
        amount: 100
        
```

</details>

<details>

<summary>Inventory</summary>

```yaml
quests:

  type_inventory:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: BUNDLE
      title: '&aMission type ''inventory'''
      lore:
        - '&eProgression:'
        - '&fCollect Cobblestone: %p1%'
        - '&fCollect Coal: %p2%'
        - ''
        - '&cThe requested items will be'
        - '&cremoved from your inventory'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: inventory
        object: COBBLESTONE
        amount: 64
        remove-item: true
      '2':
        type: inventory
        object: COAL
        amount: 16
        remove-item: false
```

</details>

<details>

<summary>Achievement</summary>

```yaml
quests:
  
  type_achievement:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: SPYGLASS
      title: '&aMission type ''achievement'''
      lore:
        - '&eProgression:'
        - '&fComplete the achievement'
        - '&fsmelt_iron: %p1%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: achievement
        object: smelt_iron
        amount: 1
```

</details>

<details>

<summary>Biome</summary>

```yaml
quests:

  type_biome:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: DIRT_PATH
      title: '&aMission type ''advancement'''
      lore:
        - '&eProgression:'
        - '&fReach the biome'
        - '&fdesert: %p1%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: biome
        object: desert
        amount: 1
```

</details>

***

<table><thead><tr><th>Entries</th><th>Descriptions</th></tr></thead><tbody><tr><td><pre class="language-yaml"><code class="lang-yaml">quests:
</code></pre></td><td>File Contents Index</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml">type_break:
</code></pre></td><td>You can enter any name of your choice, the important thing is that there are no duplicates.</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml">enable: true
</code></pre></td><td>Enable or disable the mission in game</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml">community-quest: true
</code></pre></td><td>Make the mission community-based<br>Not available with the following mission types:<br>"claim", "world", "money", "exp", "region", "effect", "playtime", "move", "inventory", "achievement", "biome"</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml">unlockmission: none

(example)
unlockmission:

* type\_break
* type\_place </code></pre></td><td>It is possible to enter a list of missions to complete before you can unlock this mission<br><br>(default: none)</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml">repeatable: 0 # Disabled </code></pre></td><td>It is possible to set a mission reset time to make them repeatable. To set the time replace "0" with the desired time in seconds<br>example: 300 seconds = 5 minutes</td></tr><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">gui-view-default: true </code></pre></td><td>If you use custom GUIs, it may be useful to hide the mission from the main GUI.</td></tr><tr><td><p></p><pre class="language-yaml"><code class="lang-yaml">disable-worlds:
  * world1
  * world2 </code></pre></td><td>Disables missions in the listed worlds</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml">display:
    item: IRON\_PICKAXE
    title: '\&aMission type ''break'''
    lore:
    * '\&eProgression:'
    * '\&fBreak stone: %progress1%'
    * ''
    * '\&eRewards:'
    * '\&d1 Diamond </code></pre></td><td>In In this block of entries you can customize the mission icon including: material, name, lore</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml"> rewards:
      message:
    * '&6Rewards:'
    * '\&d1 Diamond'
      commands:
    * give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1 </code></pre></td><td>This section manages mission rewards. You can enter a message to be displayed in chat, execute commands, give money (only if the Vault is present), give experience, or give items.<br>Inserting the entries is not strictly necessary, if you do not want to show messages you can simply remove 'message:' and the same goes for the other modes</td></tr><tr><td><pre class="language-yaml"><code class="lang-yaml">    mission:
      '1':
      type: break
      object: STONE
      amount: 5 </code></pre></td><td>This block of entries manages an action within a mission where it is told what it has to check</td></tr></tbody></table>

***

How to complete a mission:

```yaml
mission:
  '1':
    type: break
    object: STONE
    amount: 5
```

|   type:  | object: | amount: |
| :------: | :-----: | :-----: |
| <p>break |         |         |

<br>

</p> |                     <p>any breakable object <br>(DIRT,  STONE)</p>                    |          Number of blocks to break          |
|               place              |                      <p>any placeable object<br>(GLASS, SAND)</p>                     |          Number of blocks to place          |
|               kill               |                          <p>Any mob<br>(ZOMBIE, SKELETON)</p>                         |            Number of mobs killed            |
|              enchant             |                   <p>Any enchantable object<br>(SWORD, PICKAXE)</p>                   |          Number of items to enchant         |
|              fishing             |                    <p>Any fishable item<br>(COD, SALMON, BOWL)</p>                    |           Number of items to fish           |
|              consume             |                      <p>Any consumable food<br>(APPLE, BREAD)</p>                     |          Number of items to consume         |
|                exp               |                                         Empty                                         |          Experience levels to reach         |
|               world              |              <p>Enter the name of the world<br>(world, world_nether)</p>              | Number of times you need to visit the world |
|               tame               |                     <p>Any domesticated animal<br>(WOLF, CAT)</p>                     |       Number of times you need to tame      |
|               breed              |                        Any animal that can reproduce (COW, PIG)                       |           Number of mobs to breed           |
|               shear              |                                    SHEEP or LEAVES                                    |        Number of sheep or leaves cut        |
|               craft              |                     <p>Any craftable object<br>(TORCH, BEACON)</p>                    |         Number of objects to create         |
|               click              |                 <p>Any clickable object<br>(DOOR, GATE, TRAPDOOR)</p>                 |          Number of objects to click         |
|               farm               |               <p>Any type of cultivation<br>(WHEAT, CARROT, POTATO)</p>               |          Number of crops harvested          |
|             interact             |                   <p>Any interactable object<br>(CHEST, FURNACE)</p>                  |     Number of times you need to interact    |
|               trade              |                  Any item that can be received from a trade (EMERALD)                 |   Number of items to receive from a trade   |
|               sleep              |                                         Empty                                         |      Number of times you need to sleep      |
|              effect              |                  Effects obtainable from potions and beacons (SPEED)                  |  Number of times you need to get the effect |
|               money              |                                         Empty                                         |        Amount of money to be reached        |
|               claim              |                                         Empty                                         |          Amount of blocks to claim          |
|              region              |                                   Name of the region                                  |       **1**   (quantity cannot be set)      |
|             mythicmob            |                       <p>Custom mob name<br>(SkeletalKnight)</p>                      |   Number of times you need to kill the mob  |
|             playtime             |                      <p>'M' for minutes and<br>'H' for hours</p>                      |                 Time needed                 |
|               move               | <p>Type of movement<br>(walk, minecart, elytra, horse, strider, pig, camel, boat)</p> |          Number of blocks traveled          |
|             inventory            |                                        Any item                                       |          Number of items to collect         |
|            achievement           |                                    Achievement name                                   |       **1**   (quantity cannot be set)      |
|               biome              |                <p>Type of biome<br>(desert, plains, bamboo_jungle )</p>               |       **1**   (quantity cannot be set)      |

***

<details>

<summary>List of Achievement</summary>

| Achievement            |
| ---------------------- |
| obtain\_armor          |
| lava\_bucket           |
| deflect\_arrow         |
| iron\_tools            |
| mine\_stone            |
| enter\_the\_nether     |
| upgrade\_tools         |
| cure\_zombie\_villager |
| form\_obsidian         |
| smelt\_iron            |
| shiny\_gear            |
| enchant\_item          |
| follow\_ender\_eye     |
| mine\_diamond          |
| root                   |
| enter\_the\_end        |

</details>
