# Configuration

Each rune has a predefined functioning but it is possible to customize some parameters.

<details>

<summary>runes.yml</summary>

```
Runes:
#PHASE 1 ---------------------------------------------

  Angler:
    enable: true
    text: "&bAngler"
    material: FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.2 #0.2 %
    effects:
      increase: 50 #%
      max-level: 5
    applied-to:
      - FISHING_ROD

  AntiGravThrow:
    enable: true
    text: "&bAnti-Grav Throw"
    material: BOLT_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.4 #0.4 %
    effects:
      increase: 7 #blocks
      max-level: 3
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  BaitMaster:
    enable: true
    text: "&bBait Master"
    material: SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.4 #0.4 %
    effects:
      increase: 2.5
      max-level: 5
    applied-to:
      - FISHING_ROD

  BlessingOfWisdom:
    enable: true
    text: "&bBlessing Of Wisdom"
    material: VEX_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      increase: 50
      max-level: 5
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW
      - _PICKAXE
      - _SHOVEL
      - _HOE

  DivineHandiwork:
    enable: true
    text: "&bDivine Handiwork"
    material: COAST_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.01 #0.01 %
    effects:
      max-level: 1
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW
      - _PICKAXE
      - _SHOVEL
      - _HOE
      - _HELMET
      - _BOOTS
      - _CHESTPLATE
      - _LEGGINGS
      - FISHING_ROD
      - SHEARS
      - FLINT_AND_STEEL

  EnderShot:
    enable: true
    text: "&bEnder Shot"
    material: SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.2 #0.2 %
    effects:
      damage: 15
      timeout: 10 #seconds
      max-level: 1
    applied-to:
      - BOW
      - CROSSBOW

  ExpertExtraction:
    enable: true
    text: "&bExpert Extraction"
    material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.04 #0.04 %
    effects:
      max-blocks: 10
      max-level: 1
    applied-to:
      - _PICKAXE

  ExpertMining:
    enable: true
    text: "&bExpert Mining"
    material: RIB_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.04 #0.04 %
    effects:
      ignored-blocks:
        - COBBLESTONE
        - GRANITE
        - DIORITE
        - ANDESITE
        - TUFF
        - NETHERRACK
      max-level: 3
    applied-to:
      - _PICKAXE
      - _SHOVEL

  FarmlandManagement:
    enable: true
    text: "&bFarmland Management"
    material: WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      max-level: 4
    applied-to:
      - _HOE

  GreenThumb:
    enable: true
    text: "&bGreen Thumb"
    material: SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.08 #0.08 %
    effects:
      max-level: 2
    applied-to:
      - _HOE

  LittleFish:
    enable: true
    text: "&bLittle Fish"
    material: SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-fishing: 0.4 #0.4
    chance-drop-kill-water-mob: 0.08 #0.08 %
    effects:
      max-level: 1
    water-mobs:
      - AXOLOTL
      - COD
      - DOLPHIN
      - GLOW_SQUID
      - GUARDIAN
      - ELDER_GUARDIAN
      - PUFFERFISH
      - SALMON
      - SQUID
      - TROPICAL_FISH
      - TURTLE
    applied-to:
      - _HELMET

  LongCast:
    enable: true
    text: "&bLong Cast"
    material: FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.4 #0.04 %
    effects:
      increase: 1.5
      max-level: 1
      velocity: 0.8
    applied-to:
      - FISHING_ROD

  MasterHarvester:
    enable: true
    text: "&bMaster Harvester"
    material: HOST_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.02 #0.02 %
    effects:
      increase: 15
      max-level: 5
    applied-to:
      - _HOE

  MinersEyes:
    enable: true
    text: "&bMiner's Eyes"
    material: EYE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-block: 0.02 #0.02 %
    chance-drop-mobs: 0.1 # 0.1 %
    chance-drop-drowned: 0.2 #0.2 %
    effects:
      max-level: 1
    applied-to:
      - _HELMET

  MobHunter:
    enable: true
    text: "&bMob Hunter"
    material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.02 #0.02 %
    effects:
      chance-drop-egg: 1
      max-level: 1
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  OceansSting:
    enable: true
    text: "&bOcean's Sting"
    material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.1 #0.1 %
    effects:
      increase: 2
      max-level: 5
      mobs:
        - ENDERMAN
        - BLAZE
        - MAGMA_CUBE
        - STRIDER
        - WITHER_SKELETON
        - HUSK
        - WITHER
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  PackAlpha:
    enable: true
    text: "&bPack Alpha"
    material: SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.2 #0.2 %
    effects:
      wolf-heal: 40 #life of the wolf
      wolf-time: 30 #seconds to despawn
      increase: 1
      max-level: 3
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  PhantomArrow:
    enable: true
    text: "&bPhantom Arrow"
    material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-skeletons: 0.05 #0.05 %
    chance-drop-pillagers: 0.8 #0.8 %
    effects:
      increase: 5
      max-level: 5
    applied-to:
      - BOW
      - CROSSBOW

  PhantomStrike:
    enable: true
    text: "&bPhantom Strike"
    material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-skeletons: 0.2 #0.2 %
    chance-drop-pillagers: 0.8 #0.8 %
    effects:
      increase: 4
      max-level: 5
    applied-to:
      - _SWORD
      - _AXE
      - MACE

  #DISABLED
  #Precision:
  #  enable: false
  #  text: "&bPrecision"
  #  material: EYE_ARMOR_TRIM_SMITHING_TEMPLATE
  #  chance-drop-skeletons: 0.2 #0.2 %
  #  chance-drop-pillagers: 0.8 #0.8 %
  #  effects:
  #    increase: 30
  #    max-level: 5
  #  applied-to:
  #    - BOW
  #    - CROSSBOW

  Reinforcement:
    enable: true
    text: "&bReinforcement"
    material: DUNE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-golem: 0.06 #0.06 %
    chance-drop-mob: 0.02 #0.02 %
    chance-drop-tree: 0.02 #0.02 %
    chance-drop-ores: 0.02 #0.02 %
    effects:
      increase: 5 # 5 = 2.5 hearts
      max-level: 1
    applied-to:
      - _CHESTPLATE
      - _BOOTS
      - _HELMET
      - _LEGGINGS

  ResonatingHit:
    enable: true
    text: "&bResonating Hit"
    material: SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-ores: 0.1 #0.1 %
    chance-drop-blaze: 0.4 #0.4 %
    effects:
      increase: 20
      max-level: 5
    applied-to:
      - _PICKAXE

  SaltOfTheSea:
    enable: true
    text: "&bSalt Of The Sea"
    material: FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.4 #0.4 %
    effects:
      increase: 20
      max-level: 5
    applied-to:
      - FISHING_ROD

  ThoroughInspection:
    enable: true
    text: "&bThorough Inspection"
    material: TIDE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.08 #0.08 %
    effects:
      money: 1000
      message: "&aYou found $1,000 with your sharp eyes!"
      increase: 1
      max-level: 5
    applied-to:
      - _HELMET

  TreeAntiHugger:
    enable: true
    text: "&bTree Anti-Hugger"
    material: HOST_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-tree: 0.05 #0.05 %
    chance-drop-pillagers: 0.8 #0.8 %
    effects:
      increase: 1
      max-level: 2
      logs:
        - OAK_LOG
        - BIRCH_LOG
        - SPRUCE_LOG
        - JUNGLE_LOG
        - ACACIA_LOG
        - DARK_OAK_LOG
        - MANGROVE_LOG
        - MANGROVE_ROOTS
        - CHERRY_LOG
        - CRIMSON_STEM
        - WARPED_STEM
        - MUSHROOM_STEM
        - RED_MUSHROOM_BLOCK
        - BROWN_MUSHROOM_BLOCK
    applied-to:
      - _AXE

  WildMagicStrike:
    enable: true
    text: "&bWild Magic Strike"
    material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      increase: 1.25
      max-level: 5
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

#PHASE 2 ---------------------------------------------

  BlessedRegeneration:
    enable: true
    text: "&bBlessed Regeneration"
    material: DUNE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      time-heal: 5 #seconds
      max-level: 1
    applied-to:
      - _CHESTPLATE

  Bloodsucker:
    enable: true
    text: "&bBloodsucker"
    material: SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.02 #0.02 %
    effects:
      increase: 5
      max-level: 4
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  CripplingBlow:
    enable: true
    text: "&bCrippling Blow"
    material: BOLT_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      level-potion: 1
      damage-tool: 3
      increase: 1
      max-level: 3
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT

  PiercingStrike:
    enable: true
    text: "&bPiercing Strike"
    material: SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-iron-golem: 0.05 #0.05 %
    chance-drop-other-mobs: 0.08 #0.08 %
    effects:
      damage-tool: 4
      increase: 5
      max-level: 5
    applied-to:
      - BOW
      - CROSSBOW
      - TRIDENT

  HeavyStrike:
    enable: true
    text: "&bHeavy Strike"
    material: BOLT_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-iron-golem: 0.05 #0.05 %
    chance-drop-other-mobs: 0.08 #0.08 %
    effects:
      damage-tool: 2
      increase: 7.5
      max-level: 5
    applied-to:
      - _SWORD
      - _AXE
      - MACE

  NimbleAwareness:
    enable: true
    text: "&bNimble Awareness"
    material: EYE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      knockback: true
      increase: 4
      max-level: 5
    applied-to:
      - _BOOTS

  SmackOfHeal:
    enable: true
    text: "&bSmack Of Heal"
    material: WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      increase: 1
      max-level: 5
    applied-to:
      - _SWORD
      - _AXE
      - MACE

  Snakebite:
    enable: true
    text: "&bSnakebite"
    material: SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.1 #0.1 %
    effects:
      increase: 1
      max-level: 5
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  ObsidianMiner:
    enable: true
    text: "&bObsidian Miner"
    material: RAISER_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.6 #0.6 %
    effects:
      increase: 10
      max-level: 5
    applied-to:
      - DIAMOND_PICKAXE
      - NETHERITE_PICKAXE

  AnimalWhisperer:
    enable: true
    text: "&bAnimal Whisperer"
    material: RAISER_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-bird: 0.3 #0.3 %
    chance-drop-mobs: 0.7 #0.7 %
    effects:
      cooldown: 300 # 5 minutes
      increase: 12.5
      max-level: 5
    applied-to:
      - _HELMET

#PHASE 3 ---------------------------------------------

  HeartyEater:
    enable: true
    text: "&bHearty Eater"
    material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.2 #0.2 %
    effects:
      max-level: 1
    applied-to:
      - _CHESTPLATE

  RuneEssenceHunter:
    enable: true
    text: "&bRune Essence Hunter"
    material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      increase: 1.5
      max-level: 3
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  RuneEssenceMiner:
    enable: true
    text: "&bRune Essence Miner"
    material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      increase: 1.5
      max-level: 3
    applied-to:
      - _PICKAXE

  RuneHunter:
    enable: true
    text: "&bRune Hunter"
    material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      increase: 1
      max-level: 3
    applied-to:
      - _SWORD
      - _AXE
      - MACE
      - TRIDENT
      - BOW
      - CROSSBOW

  RuneMiner:
    enable: true
    text: "&bRune Miner"
    material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      increase: 1.5
      max-level: 3
    applied-to:
      - _PICKAXE

  Undead:
    enable: true
    text: "&bUndead"
    material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      time-food: 5
      max-level: 1
    applied-to:
      - _CHESTPLATE

  WebbedFeet:
    enable: true
    text: "&bWebbed Feet"
    material: TIDE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.2 #0.2 %
    effects:
      increase: 5
      max-level: 3
    applied-to:
      - _BOOTS

#PHASE 4 ---------------------------------------------

  CreeperBane:
    enable: true
    text: "&bCreeper's Bane"
    material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.1 #0.1 %
    effects:
      max-level: 1
    applied-to:
      - _HELMET
      - _BOOTS
      - _CHESTPLATE
      - _LEGGINGS

  Hardy:
    enable: true
    text: "&bHardy"
    material: VEX_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop-iron-golem: 0.05 #0.05 %
    chance-drop-ender-dragon: 20 #20 %
    chance-drop-warden: 30 #30 %
    chance-drop-blocks: 0.02 #0.02 %
    effects:
      reduction: 10 # -10 % damage
      max-level: 1
    applied-to:
      - _HELMET
      - _BOOTS
      - _CHESTPLATE
      - _LEGGINGS

  Hellspawn:
    enable: true
    text: "&bHellspawn"
    material: COAST_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.05 #0.05 %
    effects:
      max-level: 1
    applied-to:
      - _HELMET
      - _BOOTS
      - _CHESTPLATE
      - _LEGGINGS

  Houdini:
    enable: true
    text: "&bHoudini"
    material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.08 #0.08 %
    effects:
      max-level: 1
    applied-to:
      - _HELMET
      - _BOOTS
      - _CHESTPLATE
      - _LEGGINGS

  Phoenix:
    enable: true
    text: "&bPhoenix"
    material: HOST_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.01 #0.01 %
    effects:
      increase: 15
      max-level: 1
    applied-to:
      - _HELMET
      - _BOOTS
      - _CHESTPLATE
      - _LEGGINGS

  ArtifactHunter:
    enable: true
    text: "&bArtifact Hunter"
    material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
    chance-drop: 0.5 #0.5 %
    effects:
      probability: 3
      max-level: 1
    applied-to:
      - _HELMET
      - _BOOTS
      - _CHESTPLATE
      - _LEGGINGS

```

</details>

Customizable parameters:

* Enable or disable the rune
* Change the name of the rune
* Change the item the rune is made of (I don't recommend placeable blocks, they are not supported yet)
* The percentage chance of getting the rune
* Change the chance percentages of effects
* Change which objects it applies to
