Configuration
Each rune has a predefined functioning but it is possible to customize some parameters.
runes.yml
Runes:
#PHASE 1 ---------------------------------------------
Angler:
enable: true
text: "&bAngler"
material: FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.2 #0.2 %
effects:
increase: 50 #%
max-level: 5
applied-to:
- FISHING_ROD
AntiGravThrow:
enable: true
text: "&bAnti-Grav Throw"
material: BOLT_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.4 #0.4 %
effects:
increase: 7 #blocks
max-level: 3
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
BaitMaster:
enable: true
text: "&bBait Master"
material: SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.4 #0.4 %
effects:
increase: 2.5
max-level: 5
applied-to:
- FISHING_ROD
BlessingOfWisdom:
enable: true
text: "&bBlessing Of Wisdom"
material: VEX_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
increase: 50
max-level: 5
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
- _PICKAXE
- _SHOVEL
- _HOE
DivineHandiwork:
enable: true
text: "&bDivine Handiwork"
material: COAST_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.01 #0.01 %
effects:
max-level: 1
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
- _PICKAXE
- _SHOVEL
- _HOE
- _HELMET
- _BOOTS
- _CHESTPLATE
- _LEGGINGS
- FISHING_ROD
- SHEARS
- FLINT_AND_STEEL
EnderShot:
enable: true
text: "&bEnder Shot"
material: SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.2 #0.2 %
effects:
damage: 15
timeout: 10 #seconds
max-level: 1
applied-to:
- BOW
- CROSSBOW
ExpertExtraction:
enable: true
text: "&bExpert Extraction"
material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.04 #0.04 %
effects:
max-blocks: 10
max-level: 1
applied-to:
- _PICKAXE
ExpertMining:
enable: true
text: "&bExpert Mining"
material: RIB_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.04 #0.04 %
effects:
ignored-blocks:
- COBBLESTONE
- GRANITE
- DIORITE
- ANDESITE
- TUFF
- NETHERRACK
max-level: 3
applied-to:
- _PICKAXE
- _SHOVEL
FarmlandManagement:
enable: true
text: "&bFarmland Management"
material: WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
max-level: 4
applied-to:
- _HOE
GreenThumb:
enable: true
text: "&bGreen Thumb"
material: SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.08 #0.08 %
effects:
max-level: 2
applied-to:
- _HOE
LittleFish:
enable: true
text: "&bLittle Fish"
material: SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-fishing: 0.4 #0.4
chance-drop-kill-water-mob: 0.08 #0.08 %
effects:
max-level: 1
water-mobs:
- AXOLOTL
- COD
- DOLPHIN
- GLOW_SQUID
- GUARDIAN
- ELDER_GUARDIAN
- PUFFERFISH
- SALMON
- SQUID
- TROPICAL_FISH
- TURTLE
applied-to:
- _HELMET
LongCast:
enable: true
text: "&bLong Cast"
material: FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.4 #0.04 %
effects:
increase: 1.5
max-level: 1
velocity: 0.8
applied-to:
- FISHING_ROD
MasterHarvester:
enable: true
text: "&bMaster Harvester"
material: HOST_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.02 #0.02 %
effects:
increase: 15
max-level: 5
applied-to:
- _HOE
MinersEyes:
enable: true
text: "&bMiner's Eyes"
material: EYE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-block: 0.02 #0.02 %
chance-drop-mobs: 0.1 # 0.1 %
chance-drop-drowned: 0.2 #0.2 %
effects:
max-level: 1
applied-to:
- _HELMET
MobHunter:
enable: true
text: "&bMob Hunter"
material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.02 #0.02 %
effects:
chance-drop-egg: 1
max-level: 1
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
OceansSting:
enable: true
text: "&bOcean's Sting"
material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.1 #0.1 %
effects:
increase: 2
max-level: 5
mobs:
- ENDERMAN
- BLAZE
- MAGMA_CUBE
- STRIDER
- WITHER_SKELETON
- HUSK
- WITHER
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
PackAlpha:
enable: true
text: "&bPack Alpha"
material: SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.2 #0.2 %
effects:
wolf-heal: 40 #life of the wolf
wolf-time: 30 #seconds to despawn
increase: 1
max-level: 3
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
PhantomArrow:
enable: true
text: "&bPhantom Arrow"
material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-skeletons: 0.05 #0.05 %
chance-drop-pillagers: 0.8 #0.8 %
effects:
increase: 5
max-level: 5
applied-to:
- BOW
- CROSSBOW
PhantomStrike:
enable: true
text: "&bPhantom Strike"
material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-skeletons: 0.2 #0.2 %
chance-drop-pillagers: 0.8 #0.8 %
effects:
increase: 4
max-level: 5
applied-to:
- _SWORD
- _AXE
- MACE
#DISABLED
#Precision:
# enable: false
# text: "&bPrecision"
# material: EYE_ARMOR_TRIM_SMITHING_TEMPLATE
# chance-drop-skeletons: 0.2 #0.2 %
# chance-drop-pillagers: 0.8 #0.8 %
# effects:
# increase: 30
# max-level: 5
# applied-to:
# - BOW
# - CROSSBOW
Reinforcement:
enable: true
text: "&bReinforcement"
material: DUNE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-golem: 0.06 #0.06 %
chance-drop-mob: 0.02 #0.02 %
chance-drop-tree: 0.02 #0.02 %
chance-drop-ores: 0.02 #0.02 %
effects:
increase: 5 # 5 = 2.5 hearts
max-level: 1
applied-to:
- _CHESTPLATE
- _BOOTS
- _HELMET
- _LEGGINGS
ResonatingHit:
enable: true
text: "&bResonating Hit"
material: SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-ores: 0.1 #0.1 %
chance-drop-blaze: 0.4 #0.4 %
effects:
increase: 20
max-level: 5
applied-to:
- _PICKAXE
SaltOfTheSea:
enable: true
text: "&bSalt Of The Sea"
material: FLOW_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.4 #0.4 %
effects:
increase: 20
max-level: 5
applied-to:
- FISHING_ROD
ThoroughInspection:
enable: true
text: "&bThorough Inspection"
material: TIDE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.08 #0.08 %
effects:
money: 1000
message: "&aYou found $1,000 with your sharp eyes!"
increase: 1
max-level: 5
applied-to:
- _HELMET
TreeAntiHugger:
enable: true
text: "&bTree Anti-Hugger"
material: HOST_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-tree: 0.05 #0.05 %
chance-drop-pillagers: 0.8 #0.8 %
effects:
increase: 1
max-level: 2
logs:
- OAK_LOG
- BIRCH_LOG
- SPRUCE_LOG
- JUNGLE_LOG
- ACACIA_LOG
- DARK_OAK_LOG
- MANGROVE_LOG
- MANGROVE_ROOTS
- CHERRY_LOG
- CRIMSON_STEM
- WARPED_STEM
- MUSHROOM_STEM
- RED_MUSHROOM_BLOCK
- BROWN_MUSHROOM_BLOCK
applied-to:
- _AXE
WildMagicStrike:
enable: true
text: "&bWild Magic Strike"
material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
increase: 1.25
max-level: 5
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
#PHASE 2 ---------------------------------------------
BlessedRegeneration:
enable: true
text: "&bBlessed Regeneration"
material: DUNE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
time-heal: 5 #seconds
max-level: 1
applied-to:
- _CHESTPLATE
Bloodsucker:
enable: true
text: "&bBloodsucker"
material: SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.02 #0.02 %
effects:
increase: 5
max-level: 4
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
CripplingBlow:
enable: true
text: "&bCrippling Blow"
material: BOLT_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
level-potion: 1
damage-tool: 3
increase: 1
max-level: 3
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
PiercingStrike:
enable: true
text: "&bPiercing Strike"
material: SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-iron-golem: 0.05 #0.05 %
chance-drop-other-mobs: 0.08 #0.08 %
effects:
damage-tool: 4
increase: 5
max-level: 5
applied-to:
- BOW
- CROSSBOW
- TRIDENT
HeavyStrike:
enable: true
text: "&bHeavy Strike"
material: BOLT_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-iron-golem: 0.05 #0.05 %
chance-drop-other-mobs: 0.08 #0.08 %
effects:
damage-tool: 2
increase: 7.5
max-level: 5
applied-to:
- _SWORD
- _AXE
- MACE
NimbleAwareness:
enable: true
text: "&bNimble Awareness"
material: EYE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
knockback: true
increase: 4
max-level: 5
applied-to:
- _BOOTS
SmackOfHeal:
enable: true
text: "&bSmack Of Heal"
material: WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
increase: 1
max-level: 5
applied-to:
- _SWORD
- _AXE
- MACE
Snakebite:
enable: true
text: "&bSnakebite"
material: SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.1 #0.1 %
effects:
increase: 1
max-level: 5
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
ObsidianMiner:
enable: true
text: "&bObsidian Miner"
material: RAISER_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.6 #0.6 %
effects:
increase: 10
max-level: 5
applied-to:
- DIAMOND_PICKAXE
- NETHERITE_PICKAXE
AnimalWhisperer:
enable: true
text: "&bAnimal Whisperer"
material: RAISER_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-bird: 0.3 #0.3 %
chance-drop-mobs: 0.7 #0.7 %
effects:
cooldown: 300 # 5 minutes
increase: 12.5
max-level: 5
applied-to:
- _HELMET
#PHASE 3 ---------------------------------------------
HeartyEater:
enable: true
text: "&bHearty Eater"
material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.2 #0.2 %
effects:
max-level: 1
applied-to:
- _CHESTPLATE
RuneEssenceHunter:
enable: true
text: "&bRune Essence Hunter"
material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
increase: 1.5
max-level: 3
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
RuneEssenceMiner:
enable: true
text: "&bRune Essence Miner"
material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
increase: 1.5
max-level: 3
applied-to:
- _PICKAXE
RuneHunter:
enable: true
text: "&bRune Hunter"
material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
increase: 1
max-level: 3
applied-to:
- _SWORD
- _AXE
- MACE
- TRIDENT
- BOW
- CROSSBOW
RuneMiner:
enable: true
text: "&bRune Miner"
material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
increase: 1.5
max-level: 3
applied-to:
- _PICKAXE
Undead:
enable: true
text: "&bUndead"
material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
time-food: 5
max-level: 1
applied-to:
- _CHESTPLATE
WebbedFeet:
enable: true
text: "&bWebbed Feet"
material: TIDE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.2 #0.2 %
effects:
increase: 5
max-level: 3
applied-to:
- _BOOTS
#PHASE 4 ---------------------------------------------
CreeperBane:
enable: true
text: "&bCreeper's Bane"
material: WARD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.1 #0.1 %
effects:
max-level: 1
applied-to:
- _HELMET
- _BOOTS
- _CHESTPLATE
- _LEGGINGS
Hardy:
enable: true
text: "&bHardy"
material: VEX_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop-iron-golem: 0.05 #0.05 %
chance-drop-ender-dragon: 20 #20 %
chance-drop-warden: 30 #30 %
chance-drop-blocks: 0.02 #0.02 %
effects:
reduction: 10 # -10 % damage
max-level: 1
applied-to:
- _HELMET
- _BOOTS
- _CHESTPLATE
- _LEGGINGS
Hellspawn:
enable: true
text: "&bHellspawn"
material: COAST_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.05 #0.05 %
effects:
max-level: 1
applied-to:
- _HELMET
- _BOOTS
- _CHESTPLATE
- _LEGGINGS
Houdini:
enable: true
text: "&bHoudini"
material: SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.08 #0.08 %
effects:
max-level: 1
applied-to:
- _HELMET
- _BOOTS
- _CHESTPLATE
- _LEGGINGS
Phoenix:
enable: true
text: "&bPhoenix"
material: HOST_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.01 #0.01 %
effects:
increase: 15
max-level: 1
applied-to:
- _HELMET
- _BOOTS
- _CHESTPLATE
- _LEGGINGS
ArtifactHunter:
enable: true
text: "&bArtifact Hunter"
material: WILD_ARMOR_TRIM_SMITHING_TEMPLATE
chance-drop: 0.5 #0.5 %
effects:
probability: 3
max-level: 1
applied-to:
- _HELMET
- _BOOTS
- _CHESTPLATE
- _LEGGINGS
Customizable parameters:
Enable or disable the rune
Change the name of the rune
Change the item the rune is made of (I don't recommend placeable blocks, they are not supported yet)
The percentage chance of getting the rune
Change the chance percentages of effects
Change which objects it applies to
Last updated