Edit Quest File

This page explains how to configure missions from files

List of missions in config.yml file

Break
quests:

  type_break:
    enable: true
    unlockmission: none
    category: type
    repeatable: 300 #5 minutes
    gui-view-default: true
    disable-worlds:
    - world1
    - world2
    display:
      item: IRON_PICKAXE
      title: '&aMission type ''break'''
      lore:
      - '&eProgression:'
      - '&fBreak stone: %p1%'
      - ""
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
      - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: break
        object: STONE
        amount: 5
Kill
quests:
       
  type_kill:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: IRON_SWORD
      title: '&aMission type ''kill'''
      lore:
      - '&eProgression:'
      - '&fKill zombie: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
      - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: kill
        object: ZOMBIE
        amount: 3
Place
quests:
   
  type_place:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: GLASS
      title: '&aMission type ''place'''
      lore:
      - '&eProgression:'
      - '&fPlace glass: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: place
        object: GLASS
        amount: 10
Enchant
quests:
   
  type_enchant:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: ENCHANTING_TABLE
      title: '&aMission type ''enchant'''
      lore:
      - '&eProgression:'
      - '&fEnchant items: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: enchant
        object: all
        amount: 7
Fishing
quests:
   
  type_fishing:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: FISHING_ROD
      title: '&aMission type ''fishing'''
      lore:
      - '&eProgression:'
      - '&fSalmon fishing: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: fishing
        object: SALMON
        amount: 2
 
Claim
quests:
   
  type_claim:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: GOLDEN_SHOVEL
      title: '&aMission type ''claim'''
      lore:
      - '&cIt is enabled only if the'
      - '&cGriefPrevention is present'
      - ''
      - '&eProgression:'
      - '&fClaimed blocks: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: claim
        object: ''
        amount: 1500
Consume
quests:
   
  type_consume:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: APPLE
      title: '&aMission type ''consume'''
      lore:
      - '&eProgression:'
      - '&fEat apples: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: consume
        object: APPLE
        amount: 5
Exp
quests:
        
  type_exp:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: EXPERIENCE_BOTTLE
      title: '&aMission type ''exp'''
      lore:
      - '&eProgression:'
      - '&fExperience level: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: exp
        object: ''
        amount: 30
World
quests:

  type_world:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: OBSIDIAN
      title: '&aMission type ''world'''
      lore:
      - '&eProgression:'
      - '&fVisit the Nether: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: world
        object: NETHER
        amount: 1
Tame
quests:

  type_tame:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: LEAD
      title: '&aMission type ''tame'''
      lore:
      - '&eProgression:'
      - '&fTamed wolves: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: tame
        object: WOLF
        amount: 5
Breed
quests:

  type_breed:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: WHEAT
      title: '&aMission type ''breed'''
      lore:
      - '&eProgression:'
      - '&fBreeding cows: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: breed
        object: COW
        amount: 2
Shear
quests:

  type_shear:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: SHEARS
      title: '&aMission type ''shear'''
      lore:
      - '&eProgression:'
      - '&fSheared sheep: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: shear
        object: SHEEP
        amount: 3
Craft
quests:
        
  type_craft:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: CRAFTING_TABLE
      title: '&aMission type ''craft'''
      lore:
      - '&eProgression:'
      - '&fTorches created: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: craft
        object: TORCH
        amount: 16
Click
quests:

  type_click:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: OAK_DOOR
      title: '&aMission type ''click'''
      lore:
      - '&eProgression:'
      - '&fClicked oak door: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: click
        object: OAK_DOOR
        amount: 1
Interact
quests:

  type_interact:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: CHEST
      title: '&aMission type ''interact'''
      lore:
      - '&eProgression:'
      - '&fChests opened: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: interact
        object: CHEST
        amount: 5
Money
quests:

  type_money:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: PAPER
      title: '&aMission type ''money'''
      lore:
      - '&cIt is enabled only if the'
      - '&cVault and Essentials is present'
      - ''
      - '&eProgression:'
      - '&fEarn money: %p1%'
      - ''
      - '&eRewards:'
      - '&d1 Diamond'
    rewards:
      message:
      - '&6Rewards:'
      - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: money
        object: ''
        amount: 2500
Region
quests:
        
  type_region:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: MAP
      title: '&aMission type ''region'''
      lore:
        - '&cIt is enabled only if the'
        - '&cWorldGuard and WorldEdit is present'
        - ''
        - '&fReach the region ''mission_zone'''
        - '&fProgression: %p1%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: region
        object: 'mission_zone'
        amount: 1
Farm
quests:
        
  type_farm:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: IRON_HOE
      title: '&aMission type ''farm'''
      lore:
        - '&eProgression:'
        - '&aGrow the following crops:'
        - '&fWheat: %p1%'
        - '&fSugar cane: %p2%'
        - '&fPumpkin: %p3%'
        - '&fCocoa: %p4%'
        - '&fNether wart: %p5%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: farm
        object: 'WHEAT'
        amount: 4
      '2':
        type: farm
        object: 'SUGAR_CANE'
        amount: 20
      '3':
        type: farm
        object: 'PUMPKIN'
        amount: 8
      '4':
        type: farm
        object: 'COCOA'
        amount: 16
      '5':
        type: farm
        object: 'NETHER_WART'
        amount: 8
Effect
quests:

  type_effect:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: POTION
      title: '&aMission type ''effect'''
      lore:
        - '&eProgression:'
        - '&aGet the following effects:'
        - '&fNight vision: %p1%'
        - '&fSpeed: %p2%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: effect
        object: NIGHT_VISION
        amount: 1
      '2':
        type: effect
        object: SPEED
        amount: 1
Trade
quests:

  type_trade:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: EMERALD
      title: '&aMission type ''trade'''
      lore:
        - '&eProgression:'
        - '&aReceive from trade:'
        - '&fEmerald: %p1%'
        - '&fCookie: %p2%'
        - '&fEnchanted book: %p3%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: trade
        object: EMERALD
        amount: 16
      '2':
        type: trade
        object: COOKIE
        amount: 64
      '3':
        type: trade
        object: ENCHANTED_BOOK
        amount: 8
Sleep
quests:

  type_sleep:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: WHITE_BED
      title: '&aMission type ''sleep'''
      lore:
        - '&eProgression:'
        - '&fSleep for 4 nights: %p1%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: sleep
        object: ''
        amount: 4
MythicMobs
quests:
        
  type_MythicMobs:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: ZOMBIE_HEAD
      title: '&aMission type ''MythicMobs'''
      lore:
        - '&eProgression:'
        - '&fKill Skeletal Knight: %p1%'
        - '&fKill Skeletal Minion: %p2%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: mythicmob
        object: 'SkeletalKnight'
        amount: 1
      '2':
        type: mythicmob
        object: 'SkeletalMinion'
        amount: 4
PlayTime
quests:
        
  type_playtime:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: CLOCK
      title: '&aMission type ''playtime'''
      lore:
        - '&eProgression:'
        - '&fGame Time: %p1%m'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: playtime
        object: 'm'
        amount: 5
Move
quests:

  type_move:
    enable: true
    unlockmission: none
    category: type
    repeatable: 0
    gui-view-default: true
    disable-worlds:
      - world1
      - world2
    display:
      item: LEATHER_BOOTS
      title: '&aMission type ''move'''
      lore:
        - '&eProgression:'
        - '&fBlocks traveled by boat: %p1%'
        - '&fBlocks traveled on foot: %p2%'
        - ''
        - '&eRewards:'
        - '&d1 Diamond'
    rewards:
      message:
        - '&6Rewards:'
        - '&d1 Diamond'
      commands:
        - give %player% diamond 1
      money: 100
      exp: 5
      item: APPLE 1
    mission:
      '1':
        type: move
        object: 'boat'
        amount: 50
      '2':
        type: move
        object: 'walk'
        amount: 100
        

Entries
Descriptions
quests:

File Contents Index

type_break:

You can enter any name of your choice, the important thing is that there are no duplicates.

enable: true

Enable or disable the mission in game

unlockmission: none

(example)
unlockmission:
- type_break
- type_place

It is possible to enter a list of missions to complete before you can unlock this mission (default: none)

repeatable: 0 # Disabled

It is possible to set a mission reset time to make them repeatable. To set the time replace "0" with the desired time in seconds example: 300 seconds = 5 minutes

gui-view-default: true

If you use custom GUIs, it may be useful to hide the mission from the main GUI.

disable-worlds:
  - world1
  - world2

Disables missions in the listed worlds

display:
  item: IRON_PICKAXE
  title: '&aMission type ''break'''
  lore:
    - '&eProgression:'
    - '&fBreak stone: %progress1%'
    - ''
    - '&eRewards:'
    - '&d1 Diamond

In In this block of entries you can customize the mission icon including: material, name, lore

 rewards:
  message:
    - '&6Rewards:'
    - '&d1 Diamond'
  commands:
    - give %player% diamond 1
  money: 100
  exp: 5
  item: APPLE 1

This section manages mission rewards. You can enter a message to be displayed in chat, execute commands, give money (only if the Vault is present), give experience, or give items. Inserting the entries is not strictly necessary, if you do not want to show messages you can simply remove 'message:' and the same goes for the other modes

    mission:
      '1':
        type: break
        object: STONE
        amount: 5

This block of entries manages an action within a mission where it is told what it has to check


How to complete a mission:

mission:
  '1':
    type: break
    object: STONE
    amount: 5
type:
object:
amount:

break

any breakable object (DIRT, STONE)

Number of blocks to break

place

any placeable object (GLASS, SAND)

Number of blocks to place

kill

Any mob (ZOMBIE, SKELETON)

Number of mobs killed

enchant

Any enchantable object (SWORD, PICKAXE)

Number of items to enchant

fishing

Any fishable item (COD, SALMON, BOWL)

Number of items to fish

consume

Any consumable food (APPLE, BREAD)

Number of items to consume

exp

Empty

Experience levels to reach

world

Enter the name of the world (world, world_nether)

Number of times you need to visit the world

tame

Any domesticated animal (WOLF, CAT)

Number of times you need to tame

breed

Any animal that can reproduce (COW, PIG)

Number of mobs to breed

shear

SHEEP or LEAVES

Number of sheep or leaves cut

craft

Any craftable object (TORCH, BEACON)

Number of objects to create

click

Any clickable object (DOOR, GATE, TRAPDOOR)

Number of objects to click

farm

Any type of cultivation (WHEAT, CARROT, POTATO)

Number of crops harvested

interact

Any interactable object (CHEST, FURNACE)

Number of times you need to interact

trade

Any item that can be received from a trade (EMERALD)

Number of items to receive from a trade

sleep

Empty

Number of times you need to sleep

effect

Effects obtainable from potions and beacons (SPEED)

Number of times you need to get the effect

money

Empty

Amount of money to be reached

claim

Empty

Amount of blocks to claim

region

Name of the region

1 (quantity cannot be set)

mythicmob

Custom mob name (SkeletalKnight)

Number of times you need to kill the mob

playtime

'M' for minutes and 'H' for hours

Time needed

move

Type of movement (walk, minecart, elytra, horse, strider, pig, camel, boat)

Number of blocks traveled

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