Edit Quest File
This page explains how to configure missions from files
Last updated
This page explains how to configure missions from files
Last updated
You can use the program developed by us to simplify the creation of missions:
quests:
type_break:
enable: true
unlockmission: none
category: type
display:
item: IRON_PICKAXE
title: '&aMission type ''break'''
lore:
- '&eProgression:'
- '&fBreak stone: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: break
object: STONE
amount: 5
quests:
type_kill:
enable: true
unlockmission: none
category: type
display:
item: IRON_SWORD
title: '&aMission type ''kill'''
lore:
- '&eProgression:'
- '&fKill zombie: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: kill
object: ZOMBIE
amount: 3
quests:
type_place:
enable: true
unlockmission: none
category: type
display:
item: GLASS
title: '&aMission type ''place'''
lore:
- '&eProgression:'
- '&fPlace glass: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: place
object: GLASS
amount: 10
quests:
type_enchant:
enable: true
unlockmission: none
category: type
display:
item: ENCHANTING_TABLE
title: '&aMission type ''enchant'''
lore:
- '&eProgression:'
- '&fEnchant items: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: enchant
object: all
amount: 7
quests:
type_fishing:
enable: true
unlockmission: none
category: type
display:
item: FISHING_ROD
title: '&aMission type ''fishing'''
lore:
- '&eProgression:'
- '&fSalmon fishing: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: fishing
object: SALMON
amount: 2
quests:
type_claim:
enable: true
unlockmission: none
category: type
display:
item: GOLDEN_SHOVEL
title: '&aMission type ''claim'''
lore:
- '&cIt is enabled only if the'
- '&cGriefPrevention is present'
- ''
- '&eProgression:'
- '&fClaimed blocks: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: claim
object: ''
amount: 1500
quests:
type_consume:
enable: true
unlockmission: none
category: type
display:
item: APPLE
title: '&aMission type ''consume'''
lore:
- '&eProgression:'
- '&fEat apples: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: consume
object: APPLE
amount: 5
quests:
type_exp:
enable: true
unlockmission: none
category: type
display:
item: EXPERIENCE_BOTTLE
title: '&aMission type ''exp'''
lore:
- '&eProgression:'
- '&fExperience level: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: exp
object: ''
amount: 30
quests:
type_world:
enable: true
unlockmission: none
category: type
display:
item: OBSIDIAN
title: '&aMission type ''world'''
lore:
- '&eProgression:'
- '&fVisit the Nether: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: world
object: NETHER
amount: 1
quests:
type_tame:
enable: true
unlockmission: none
category: type
display:
item: LEAD
title: '&aMission type ''tame'''
lore:
- '&eProgression:'
- '&fTamed wolves: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: tame
object: WOLF
amount: 5
quests:
type_breed:
enable: true
unlockmission: none
category: type
display:
item: WHEAT
title: '&aMission type ''breed'''
lore:
- '&eProgression:'
- '&fBreeding cows: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: breed
object: COW
amount: 2
quests:
type_shear:
enable: true
unlockmission: none
category: type
display:
item: SHEARS
title: '&aMission type ''shear'''
lore:
- '&eProgression:'
- '&fSheared sheep: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: shear
object: SHEEP
amount: 3
quests:
type_craft:
enable: true
unlockmission: none
category: type
display:
item: TORCH
title: '&aMission type ''craft'''
lore:
- '&eProgression:'
- '&fTorches created: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: craft
object: TORCH
amount: 16
quests:
type_click:
enable: true
unlockmission: none
category: type
display:
item: OAK_DOOR
title: '&aMission type ''click'''
lore:
- '&eProgression:'
- '&fClicked oak door: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: click
object: OAK_DOOR
amount: 1
quests:
type_interact:
enable: true
unlockmission: none
category: type
display:
item: CHEST
title: '&aMission type ''interact'''
lore:
- '&eProgression:'
- '&fChests opened: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: interact
object: CHEST
amount: 5
quests:
type_money:
enable: true
unlockmission: none
category: type
display:
item: PAPER
title: '&aMission type ''money'''
lore:
- '&cIt is enabled only if the'
- '&cVault and Essentials is present'
- ''
- '&eProgression:'
- '&fEarn money: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: money
object: ''
amount: 2500
quests:
type_region:
enable: true
unlockmission: none
category: type
display:
item: MAP
title: '&aMission type ''region'''
lore:
- '&cIt is enabled only if the'
- '&cWorldGuard and WorldEdit is present'
- ''
- '&fReach the region ''mission_zone'''
- '&fProgression: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: region
object: 'mission_zone'
amount: 1
quests:
type_farm:
enable: true
unlockmission: none
category: type
display:
item: IRON_HOE
title: '&aMission type ''farm'''
lore:
- '&eProgression:'
- '&aGrow the following crops:'
- '&fWheat: %progress1%'
- '&fSugar cane: %progress2%'
- '&fPumpkin: %progress3%'
- '&fCocoa: %progress4%'
- '&fNether wart: %progress5%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: farm
object: 'WHEAT'
amount: 4
'2':
type: farm
object: 'SUGAR_CANE'
amount: 20
'3':
type: farm
object: 'PUMPKIN'
amount: 8
'4':
type: farm
object: 'COCOA'
amount: 16
'5':
type: farm
object: 'NETHER_WART'
amount: 8
quests:
type_effect:
enable: true
unlockmission: none
category: type
display:
item: POTION
title: '&aMission type ''effect'''
lore:
- '&eProgression:'
- '&aGet the following effects:'
- '&fHaste: %progress1%'
- '&fSpeed: %progress2%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: effect
object: HASTE
amount: 1
'2':
type: effect
object: SPEED
amount: 1
quests:
type_trade:
enable: true
unlockmission: none
category: type
display:
item: EMERALD
title: '&aMission type ''trade'''
lore:
- '&eProgression:'
- '&aReceive from trade:'
- '&fEmerald: %progress1%'
- '&fCookie: %progress2%'
- '&fEnchanted book: %progress3%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: trade
object: EMERALD
amount: 16
'2':
type: trade
object: COOKIE
amount: 64
'3':
type: trade
object: ENCHANTED_BOOK
amount: 8
quests:
type_sleep:
enable: true
unlockmission: none
category: type
display:
item: WHITE_BED
title: '&aMission type ''sleep'''
lore:
- '&eProgression:'
- '&fSleep for 4 nights: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: sleep
object: ''
amount: 4
quests:
type_MythicMobs:
enable: false
unlockmission: none
category: type
display:
item: ZOMBIE_HEAD
title: '&aMission type ''MythicMobs'''
lore:
- '&eProgression:'
- '&fKill Skeletal Knight: %progress1%'
- '&fKill Skeletal Minion: %progress2%'
- ''
- '&eRewards:'
- '&d1 Diamond'
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: mythicmob
object: SkeletalKnight
amount: 1
'2':
type: mythicmob
object: SkeletalMinion
amount: 4
File Contents Index
You can enter any name of your choice, the important thing is that there are no duplicates.
Enable or disable the mission in game
It is possible to enter a list of missions to complete before you can unlock this mission Example: unlockmission: - quests1 - quests2 (default: none)
In In this block of entries you can customize the mission icon including: material, name, lore
In this block of entries, the reward that will be added at the end of the lore and the commands to be executed are managed.
This block of entries manages an action within a mission where it is told what it has to check
quests:
type_break:
enable: true
unlockmission: none
display:
item: IRON_PICKAXE
title: '&aMission type ''break'''
lore:
- '&eProgression:'
- '&fBreak stone: %progress1%'
- ''
- '&eRewards:'
- '&d1 Diamond
rewards:
message:
- '&6Rewards:'
- '&d1 Diamond'
commands:
- give %player% diamond 1
mission:
'1':
type: break
object: STONE
amount: 5