Edit Quest GUI
This page describes how to use the GUI edit
Having the necessary permissions and using the command "/quests edit" you can access the quest editing GUI. The interface is very similar to the standard one with the "/quests" command, in this case however if we select the icon of a mission an additional GUI will open for editing.

In the bottom bar of the GUI we can find the following buttons: EXIT : To close the GUI. HIDE COMPLETED MISSION : Enable/disable display of completed missions. NEW MISSION : Create a new mission TOTAL ACTIVE MISSIONS: Sets the maximum number of missions that can be activated at the same time.

Selecting a mission icon will open this GUI, where you can change:
Icon
Mission Name
Mission description + progress
Enable or disable the mission for players
Add up to 10 mission completion requirements
Edit the reward message
Change the commands executed upon mission completion

ICON: accepts any in-game item ID. (Example: DIRT , GRASS_BLOCK , APPLE)
MISSION NAME: Enter a name of your choice. Accept colored text using "&" (Example: &aMiner)
MISSION DESCRIPTION + PROGRESS: You can enter one or more lines that will be added to the object's lore. To divide the various lines use " ; " (Example: &eBreak 10 blocks; &eof stone). To enter the mission progression, add %progress% to the description, replacing with the mission action number. (Example: &fBroken Blocks: &a%progress1%)
ENABLE/DISABLE MISSION: By interacting with the icon it is possible to disable the mission, hiding it from the players' GUI.
REWARD MESSAGE: This message should describe the reward you receive upon completing the mission. (Example: &a5 Diamonds and &e100$)
COMMANDS: Enter one or more commands separated by " ; ". Entering %player% instead of the player name. (Example: give %player% diamond 5; heal %player%)
MISSION MODIFICATIONS: It is possible to create 10 different types of actions in a single mission For each action there is a reference to a mission type described here:
Mission TypesOn each action we have to set 3 necessary parameters: type of action, reference object/entity and quantity. Example1: Type: kill , object: ZOMBIE , quantity 10 Example2: Type: break , object: STONE , quantity 8

To add or remove actions there are two dedicated icons: Red to remove, Green to add. All changes are saved directly in the file.
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